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Transparency

How Gamerstone measures server data

Every server value has a source, observation time and confidence boundary. We do not turn a server name, old catalog entry or guess into a verified rule.

Measured

Returned by a recent direct query or official feed.

Reported

Published by a declared catalog source but not directly verified by Gamerstone.

Owner-provided

Submitted or confirmed by a verified server operator.

Inferred

A classification derived from exposed signals; it is always labelled as inferred.

Freshness and availability

Live and recent values are based on the latest successful observation. Stale values remain visible only when useful for discovery and are marked clearly. Uptime is shown only when there are enough valid observations; otherwise the page says that data is insufficient.

Primary source policy by game

DayZSteam/A2S observations, Steam Workshop metadata and verified owner declarations.
RustSteam/Facepunch server observations; wipe and configuration values are separated from owner-provided data.
ARKStudio Wildcard public feed and direct observations where available.
MinecraftMinecraft status protocol plus owner-provided modpack and policy declarations.
Conan ExilesDirect query/config values where exposed; unexposed Purge, raid and policy settings remain unknown.
Project ZomboidDirect server observations, Steam Workshop metadata and verified owner rules.
7 Days to DieA2S observations and owner-confirmed server configuration.
ValheimDirect availability observations and owner-provided mod/config manifests.
Counter-Strike 2Steam server browser observations and Valve/Workshop metadata where exposed.
WARDOGSPublished source snapshots, clearly separated from direct Gamerstone verification.

Found an incorrect value?

Use the report action on a server page. Reports enter moderation as pending and do not silently change public data.